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Pergamon’s PVS System

November 2, 2025November 3, 2025 by admin

I want to talk about the visibility set method used in our game Pergamon. We are making a Metroidvania. In 2d, this problem is hardly a problem at all. The world is divided into rooms – when the player goes through a door, you load the neighboring room, unload the current one, done. Some game … Read morePergamon’s PVS System

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MaybeNull

July 13, 2019July 13, 2019 by Blumier Bleck
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